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IShowSpeed [HORROR]

IShowSpeed [HORROR]

A Roblox experience owned by OOBER STUDIOS.

HorrorENhorrormultiplayercelebrity_ip

IShowSpeed [HORROR] is a horror experience created on 2025-04-16. It has 20,392,755 lifetime visits and 378,731 favorites. The game holds an 85% like percentage and currently has 119 players. The description notes multiplayer functionality and two endings.

Description (written by the developer; not a statement by this register)

Welcome to IShowSpeed [HORROR] LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 You work at a Gas station when evil version of IShowSpeed ruins your nightshift! This is not depicting real IshowSpeed. 👻 There is 2 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! 아이쇼스피드 スピードを見せつける ไอโชว์สปีด ИСховСпеед Midnight

Last updated by the developer 15 Jan 2026, 05:16 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
20,498,060
lifetime visits
85%
liked (40,087 👍 / 7,070 👎)
383,529
favourites (18.7 per 1k visits)
16 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76988710 August 2026 — 98 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–101 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-22
10 Aug 2026, 14:4898first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] JUMPSCARE EVERYONE
199 R$
[TROLL] Banana Peel
69 R$
[LIGHT] Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,064,053 · 100.0% win
You Played! · welcome7,990,697 · 100.0% win
Good ending! · progression2,346,170 · 35.9% win
Bad ending! · progression823,220 · 12.9% win
Chapter 2 Good Ending · progression432,660 · 18.2% win
Chapter 2 Bad Ending · progression255,073 · 10.4% win
Chapter 2 Hero Ending · progression1,819 · 0.10% win
Chapter 2 Secret Ending · secret101 · 0.00% win
Joined Chapter 2!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3785no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 16:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.