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[Mining]Cultivation: Ascendant Insanity

[Mining]Cultivation: Ascendant Insanity

A Roblox experience owned by Ascendant Insanity.

RacingENcultivationxianxiasect-simulation

Description (written by the developer; not a statement by this register)

⚡ RISE FROM MORTAL TO IMMORTAL ⚡ USE CODE: WELCOME; 🧘 Cultivate Qi through meditation and break through to new realms of power! 🧪 Gather rare herbs and craft powerful pills with ancient alchemy! ⚔️ Battle enemies, collect Primeval Stones & acquire legendary gear! 🥚 Hatch Gu companions to fight alongside you! 🏯 Join or create a sect and dominate the cultivation world! ━━━━━━━━━━━━━━━━━━━━ 📱 MOBILE IN DEVELOPMENT 💻 PC CONTROLS Combat: M1 Attack | F Block | Q Dash | G/V/B/H Skills Cultivation: C Meditate | R Fly Menu: M | Shift Lock: CTRL / ALT 🎮 CONTROLLER CONTROLS Move / Camera / Jump: Sticks + A / ✕ Interact: X / ▢ Punch: RT / R2 | Dash: B / ◯ Skills: LB, RB, LT, Y / L1, R1, L2, △ Sprint: L3 | Menu: View / Share D-Pad: ▲ Fly | ▼ Cultivate | ◀ Qi Vision | ▶ Map ━━━━━━━━━━━━━━━━━━━━ 🎁 Join our group for codes & rewards! ⭐ LIKE & FAVORITE for updates! Tags: Cultivation, Manhwa, Manhua, Murim, Wuxia, Xianxia, Reborn, Exploring

Last updated by the developer 2 Aug 2026, 15:47 UTC.

5
playing (measured 10 Aug 2026, 22:35 UTC)
465,999
lifetime visits
71%
liked (1,160 👍 / 464 👎)
7,855
favourites (16.9 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
1,099 R$
2XHerbs
899 R$
2X Primeval Stones
899 R$
Magnet
899 R$
2XRerollLuck
899 R$
PortableCauldron
599 R$
SkipRolls
299 R$
FasterCrafting
299 R$
Concealment
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome258,172 · 53.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:5371no change
14 Aug 2026, 21:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.