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Emotes & Animations Tester

Emotes & Animations Tester

A Roblox experience owned by Waffle's UGC.

Social & hangoutENemotesanimationscatalog

Emotes & Animations Tester is a social-hangout experience created on 2026-06-13. It currently has 93 players and 1,083,660 lifetime visits. The game holds 30,197 favorites and maintains a 97% like percentage.

Description (written by the developer; not a statement by this register)

Discover, preview, and play thousands of Roblox emotes and animations all in one place! Features • 🕺 Browse a massive catalog of emotes and animations • 👕 Try on emotes and animations before buying them • 🤝 Sync emotes with friends and other players • 🎵 Use emotes with their matching audio for the full experience ⭐ Favorite the game and check back often for new emotes and animations!

Last updated by the developer 9 Aug 2026, 17:28 UTC.

93
playing (measured 10 Aug 2026, 14:19 UTC)
1,083,660
lifetime visits
96%
liked (9,072 👍 / 332 👎)
32,439
favourites (29.9 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:19115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Boombox
249 R$
Freeze Gun
199 R$
Rainbow Magic Carpet
149 R$
HD Admin Commands
99 R$
VIP Access
9 R$
Verified Mark
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome835,463 · 100.0% win
Waffle's Birthday Bash · other13,322 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.514 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0396-1
24 Aug 2026, 15:4897no change
14 Aug 2026, 15:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.