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[PUBLIC BETA] GRAP!✨

[PUBLIC BETA] GRAP!✨

A Roblox experience owned by GRAP Projects.

MinigamesENphysics-based chaosking of the hill1v1 combat

Description (written by the developer; not a statement by this register)

🌟 Welcome to GRAP! Use your grapple to hook other players, drag them around, launch them into hazards, and cause chaos across the map! How to Play: 🪝 Grapple onto other players 💥 Drag, throw, and launch them into hazards 💣 Use cannons, mines, and other map traps 👑 Take over King of the Hill ⚔️ Battle players in 1v1 arenas 💰 Earn coins while you play 🎨 Unlock new grapple skins and cosmetics 🏷️ Earn titles and show them off 🎮 Supports Desktop, Mobile, and Tablet 🔥 New skins, items, events, and map updates coming regularly!

Last updated by the developer 3 Oct 2026, 23:19 UTC.

20
playing (measured 4 Oct 2026, 01:15 UTC)
7,815
lifetime visits
76%
liked (28 👍 / 9 👎)
255
favourites (32.6 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 01:1520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bomb
225 R$
Forcefield Potion
210 R$
2X Kill Coins
199 R$
Growth Potion
180 R$
Long Grap
149 R$
Fast Grap!
149 R$
Push
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to GRAP! · welcome45,014 · 100.0% win
Beta Tester! · other45,001 · 100.0% win
Hooked! · other35,062 · 100.0% win
Veteran · progression1 · 0.00% win
OG! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737674.54 October 2026 — 73 % liked14 October 2026 — 76 % liked4 October 202614 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 02:2076+3
4 Oct 2026, 02:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 October 2026
Roblox entity thumbnail
11 October 2026
Roblox entity thumbnail
4 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.