[PUBLIC BETA] GRAP!✨
A Roblox experience owned by GRAP Projects.
MinigamesENphysics-based chaosking of the hill1v1 combat
Description (written by the developer; not a statement by this register)
🌟 Welcome to GRAP! Use your grapple to hook other players, drag them around, launch them into hazards, and cause chaos across the map! How to Play: 🪝 Grapple onto other players 💥 Drag, throw, and launch them into hazards 💣 Use cannons, mines, and other map traps 👑 Take over King of the Hill ⚔️ Battle players in 1v1 arenas 💰 Earn coins while you play 🎨 Unlock new grapple skins and cosmetics 🏷️ Earn titles and show them off 🎮 Supports Desktop, Mobile, and Tablet 🔥 New skins, items, events, and map updates coming regularly!
Last updated by the developer 3 Oct 2026, 23:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Oct 2026, 01:15 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 14 Oct 2026, 02:20 | 76 | +3 |
| 4 Oct 2026, 02:18 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.