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[UPD] Blacksite Zeta

[UPD] Blacksite Zeta

A Roblox experience owned by Zeta Medical Corporation.

RoleplayENroleplaysci-fimutants

[UPD] Blacksite Zeta is a roleplay experience created on 2020-03-17. It has accumulated 17,828,208 lifetime visits and 149,023 favorites. Currently, 208 users are playing. The title holds an 80% like percentage. The game features teams for patients, researchers, and security within a Nevada facility setting.

Description (written by the developer; not a statement by this register)

Enshrouded within the vast deserts of Nevada is the clandestine research facility Blacksite Zeta, owned and operated by the Zeta Medical Corporation! Here, you can roleplay in a variety of teams, so choose to: - Survive as a medical patient, forced to participate in secret experiments in the Zeta Labs - Or conduct those experiments yourself, as a researcher creating and studying powerful, dangerous mutants - Operate the facility day-to-day, or join its elite, as a security guard, director, technician, doctor, and more - Or wreak chaos: go rogue, or join Division Eta...the insurgents fighting to take down Zeta Medical Corporation Play with Roblox Plus for a global 10% XP boost! Exploiting and bug abuse warrant punishment, which varies by severity, and can be a permanent ban. For more information, join our community server, linked below.

Last updated by the developer 25 Aug 2026, 04:13 UTC.

167
playing (measured 25 Aug 2026, 11:50 UTC)
17,965,470
lifetime visits
79%
liked (47,386 👍 / 12,255 👎)
150,336
favourites (8.4 per 1k visits)
17 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

100267183.516710 August 202625 August 2026
89 measurements spanning 15 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–292 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 89
Measured (UTC)PlayersChange
25 Aug 2026, 11:50167+16
25 Aug 2026, 10:50151+13
25 Aug 2026, 09:50138+13
25 Aug 2026, 08:50125+15
25 Aug 2026, 07:50110-12
25 Aug 2026, 06:50122+8
25 Aug 2026, 05:50114+14
25 Aug 2026, 04:50100-25
25 Aug 2026, 03:50125-8
25 Aug 2026, 02:50133-42
25 Aug 2026, 01:50175-23
25 Aug 2026, 00:50198+34
24 Aug 2026, 23:50164-32
24 Aug 2026, 22:50196-8
24 Aug 2026, 21:50204-4
24 Aug 2026, 20:50208+4
24 Aug 2026, 19:50204+10
24 Aug 2026, 18:50194-20
24 Aug 2026, 17:50214-1
24 Aug 2026, 16:50215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Facility Director
2,100 R$
VIP
950 R$
Passive Income
850 R$
Hostile Forces
600 R$
Limit Bypass
525 R$
Emote Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where Am I? · other351,020 · 100.0% win
Freedom! · other44,523 · 2.1% win
I'm Melting! · other42,701 · 2.3% win
The Big Guns · other32,952 · 1.1% win
Watchful Eye · other25,158 · 0.80% win
I'm With The Science Team! · other20,544 · 0.80% win
I Can't Feel My Legs! · other20,373 · 0.60% win
Climbing The Ladder · progression20,277 · 0.30% win
Questionable Ethics · other15,723 · 0.70% win
Is That Water Red? · other14,958 · 0.90% win
We're Safe, For Now... · progression11,422 · 0.90% win
The Elite · other6,884 · 0.40% win
??? · other3,946 · 0.10% win
(Currently unobtainable) True Hero · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.513 August 202625 August 2026
90 measurements spanning 12 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 90
Measured (UTC)% likedChange
25 Aug 2026, 11:5079no change
25 Aug 2026, 10:5079no change
25 Aug 2026, 09:5079no change
25 Aug 2026, 08:5079no change
25 Aug 2026, 07:5079no change
25 Aug 2026, 06:5079no change
25 Aug 2026, 05:5079no change
25 Aug 2026, 04:5079no change
25 Aug 2026, 03:5079no change
25 Aug 2026, 02:5079no change
25 Aug 2026, 01:5079no change
25 Aug 2026, 00:5079no change
24 Aug 2026, 23:5079no change
24 Aug 2026, 22:5079no change
24 Aug 2026, 21:5079no change
24 Aug 2026, 20:5079no change
24 Aug 2026, 19:5079no change
24 Aug 2026, 18:5079no change
24 Aug 2026, 17:5079no change
24 Aug 2026, 16:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.