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[REVAMPS] Button Simulator: ED

[REVAMPS] Button Simulator: ED

A Roblox experience owned by Purple Diamond Studio.

SimulatorENsimulationclickerrevamp

[REVAMPS] Button Simulator: ED is a simulator experience created on 2021-08-17. The game has accumulated 8,041,809 lifetime visits and 38,864 favorites. Currently, three users are playing. The like percentage stands at 77. The experience falls under the simulator genre.

Description (written by the developer; not a statement by this register)

⚠️ BE AWARE THAT A MINOR PART OF THE GAME (one singular secret stat lol) MIGHT BE EPILECTIC, PHOTOSENSITIVE AND EAR DAMAGING ⚠️ • Hello! Welcome to Button Simulator Excavation Discoveries! You can continue read this tutorial-like sign inside of the game near the spawn! - Group: https://www.roblox.com/groups/8227358 x1.5 Event Power, x1.5 Gems • BS: ED Stands for "Button Simulator: Excavation Discoveries" **BS:ED Is no longer owned by PDS**, for any problems you won't be able to contact us but instead contact the developers at Dreamstone Studios! https://www.roblox.com/communities/8227358/Dreamstone-Studios#!/about

Last updated by the developer 14 Aug 2026, 22:55 UTC.

5
playing (measured 3 Sept 2026, 05:22 UTC)
8,044,201
lifetime visits
77%
liked (18,488 👍 / 5,599 👎)
38,866
favourites (4.8 per 1k visits)
17 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

565.510 August 2026 — 6 players3 September 2026 — 5 players10 August 20263 September 2026
2 measurements spanning 24 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–6 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 05:225-1
10 Aug 2026, 16:156first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sloth · other64,921 · 2.9% win
Greed · other54,566 · 0.00% win
Celestial · other41,289 · 2.9% win
Polybasite · other37,477 · 0.00% win
Red Quartz · collection37,262 · 0.00% win
Witherite · other31,820 · 2.9% win
Bioti.e · other29,092 · 0.00% win
Petrol · other25,792 · 0.00% win
Pride · other25,689 · 0.00% win
Cytoplasm · other21,201 · 0.00% win
Meridianiite · other19,273 · 0.00% win
Hardystonite · collection18,687 · 0.00% win
Chroma · other18,608 · 0.00% win
ARG · secret17,679 · 0.00% win
Confusion · other16,920 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5177no change
23 Aug 2026, 21:4977no change
13 Aug 2026, 21:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.