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Black Magic II

Black Magic II

A Roblox experience owned by QQ Studios.

Fighting & PvPENfightingalphaqq studios

Black Magic II is a fighting-pvp Roblox experience created on 2017-08-09. The game currently has 3 players online. It has accumulated 29,237,870 lifetime visits, 238,908 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN ALPHA] Welcome to Black Magic II, an upcoming fighting game with elements from many fighting games you've seen! [PATCH NOTES] OCT 12 - "HALLOWEEN" SEPT 20 - “NEW GAME MODES” JULY 3 - "HITBOXES OVERHAUL + BETA STAGE" JUNE 17 - "BALANCE PATCH" APRIL 11 - "RANKED ADDITION" JAN 22. - "BIG UPDATE/OVERHAUL" Made with love by QQ Studios

Last updated by the developer 25 May 2026, 22:07 UTC.

3
playing (measured 10 Aug 2026, 16:01 UTC)
29,237,870
lifetime visits
77%
liked (80,343 👍 / 24,232 👎)
238,908
favourites (8.2 per 1k visits)
9 August 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate big time
900,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Passed Essentials Tutorial · welcome95,320
Passed Essentials II tutorial · progression44,569
Passed Advanced tutorial · welcome23,907
Passed Advanced II tutorial · progression18,242

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.