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[INSANE] JStar's Difficulty Chart Obby 2! ⭐

[INSANE] JStar's Difficulty Chart Obby 2! ⭐

A Roblox experience owned by JStars.

ObbyENdifficulty chartparkourhard obby

[INSANE] JStar's Difficulty Chart Obby 2! is an obby experience created on 2023-07-27. The game features 350 stages. It has accumulated 4,096,243 lifetime visits and 85,509 favorites. Currently, 40 players are active. The title holds a 79% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to ⭐ JStar's Difficulty Chart Obby 2! (JSDCO2) ⭐ 🔔 Favorite And Follow The Game For Updates! 🔔 🔨 • Current Stages: 350 ⭐ • Join Our Group To Receive Free Skips Codes And Exclusive Chat Tag! ☠️ • Press R To Respawn! 🤔 • Can You Complete All Stages? •> I Believe in You! ❤ ⭐ • Patience Is The Key To Becoming a Pro 🌟 • Premium Players Get Exclusive Halo, Trail & Chat Tag And 1 Free Spin Every 30 Minutes! 🕵️‍♀️ • If You Find a Bug Or Have A Suggestion, Join Our Group and Post It On The Group Wall! --[ IGNORE ]-- Tags: Dco, Difficulty Chart Obby, Hard Obby, Easy Obby, Per Difficulty, Tower Of Hell, Jtoh, Obby, Wraparound, Obby Chart, Mega Obby, Easy Obby, ToH, Tower Of, Hard Obby, Difficulty Chart, JSDCO, JStar's, Dco's, Best Obby, Tower Easy, Difficulty Obby, JSDCO2, Time Trial, TT, ToG, Parkour, Easy Tower.

Last updated by the developer 16 Jul 2026, 12:24 UTC.

40
playing (measured 10 Aug 2026, 17:22 UTC)
4,096,243
lifetime visits
79%
liked (4,699 👍 / 1,277 👎)
86,048
favourites (21.0 per 1k visits)
27 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincibility Potion!
250 R$
Double Jump!
250 R$
Fusion Coil!
250 R$
Gravity Coil!
200 R$
2x Starcoins!
150 R$
Speed Coil!
150 R$
VIP!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! :) · welcome1,753,574 · 97.3% win
First Oof! · welcome1,601,249 · 90.9% win
Very Easy! · other1,275,225 · 77.0% win
Relaxed! · other902,694 · 59.6% win
25 Deaths! · progression780,468 · 54.0% win
Effortless! · other635,866 · 46.9% win
50 Deaths! · progression488,312 · 38.4% win
Play With Friends! · social481,571 · 34.1% win
30 Minutes! · progression452,129 · 38.3% win
Simple! · other417,991 · 36.5% win
Elementary! · other299,743 · 26.3% win
100 Deaths! · progression267,130 · 27.1% win
Moderate! · other191,117 · 16.2% win
Average! · other120,584 · 11.9% win
Fair! · other80,311 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1779no change
14 Aug 2026, 03:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.