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[V2.17] Ghost at the Door

[V2.17] Ghost at the Door

A Roblox experience owned by Narcissuss.

HorrorENhorrorsurvivalresource management

[V2.17] Ghost at the Door is a horror experience created on 2023-10-30. It has accumulated 83,289,961 lifetime visits and 143,201 favorites. Currently, 34 users are playing. The experience holds an 87% like percentage. The description highlights features such as level tag styles, a play again option, and optimized systems for fear value, pets, and props.

Description (written by the developer; not a statement by this register)

🎉Update 2.17🎉 🔖Added more level tag styles. 🎮Added a "play again" feature. ❤️Optimized interaction for fear value, pets, and prop systems. 🔧Fixed several known bugs. Can you survive if a ghost is crazily trying to break into your house at midnight? It's important to choose a room with essential equipment before the ghost shows up to help you survive, such as lavender, a safe, and a toolbox. Remember, the key to winning is to upgrade your door as soon as possible or to kill the ghost before it becomes strong enough to demolish your door. Upgrade door and artillery needs sufficient resources, whice requires a strategy to obtain and then balance them. If you find the game difficult to play, you can try learning from other players. If you enjoy this game, please give us a like👍 🔔Favorite our game to get more updates!🔔

Last updated by the developer 24 Feb 2026, 14:55 UTC.

34
playing (measured 10 Aug 2026, 14:31 UTC)
83,289,961
lifetime visits
87%
liked (46,383 👍 / 6,808 👎)
143,228
favourites (1.7 per 1k visits)
30 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3143first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome14,493,832 · 26.0% win
Guard Your Home · other9,954,365 · 20.4% win
My House · other9,350,530 · 20.5% win
Defender · other8,206,381 · 19.1% win
Keeper · other5,331,760 · 16.2% win
Winner · progression3,926,842 · 14.8% win
Beginner · welcome3,923,882 · 14.7% win
Experienced Fighter · progression788,016 · 2.7% win
Specialist · other214,893 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3387no change
23 Aug 2026, 13:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.