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[RUSH CLASH☄️] Sparking Battlegrounds

[RUSH CLASH☄️] Sparking Battlegrounds

A Roblox experience owned by INWHITE.

Fighting & PvPENDragon BallFightingAnime

[RUSH CLASH☄️] Sparking Battlegrounds is a fighting-pvp Roblox experience created on 2023-11-07. The game currently has 26 players online. It has accumulated 5,401,721 lifetime visits, 156,231 favorites, and holds a 76% like percentage.

Description (written by the developer; not a statement by this register)

[BETA] 2.5.0 💥 Enjoy the [BETA] while we finish the full game! It’s an experience much more similar to Dragon Ball Budokai Tenkaichi and Dragon Ball Xenoverse 2. A timeline where Zen Oh no longer exists, and the new King of Everything is Goku! Enjoy playing on a planet where the only thing that matters is becoming stronger through combat. 💥 This isn’t even 5% of what the game is meant to be. If it gets a lot of support, I’ll listen to the fans in the "DS" group and improve it as much as possible in future updates. 🎮 Game Controls (PC): ✏️ M = Menu ⚡ Q = Charge Ki 👊 Left Click = Punch 🛡️ R = Block 🙌 R + Left Click = Grab 🏃‍♂️💨 X = Dash, dodge, and teleport (in combo) 💥 E = Ki Blast 🔮 G = Transformation 🌪️ R + A/D = Deflect Ki attacks ⚔️ F = Clash counterattack ✈️ Shift = Fast flight 🎯 Mouse Wheel = Lock on target (scroll to switch between opponents) #dragonball #goku #dragonballz #dragonballsuper #dbz #kakarot #sparkingzero #dbs #combat

Last updated by the developer 4 Aug 2026, 05:02 UTC.

26
playing (measured 10 Aug 2026, 16:34 UTC)
5,401,721
lifetime visits
76%
liked (4,201 👍 / 1,348 👎)
159,506
favourites (29.5 per 1k visits)
7 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3425first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Fusión
150 R$
Outfits Transformations
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,144,576 · 100.0% win
First Eliminated · other200,952 · 0.00% win
Novice Warrior · progression44,437 · 0.00% win
Rank "D" · other43,399 · 0.00% win
Saiyan Awakening · other19,173 · 0.00% win
Saiyan Fighter · other9,316 · 0.00% win
Z Warrior · other4,148 · 0.00% win
SSJ Mastered · progression1,360 · 0.00% win
SSJB P Mastered · other951 · 0.00% win
SSJ2 Mastered · progression791 · 0.00% win
Dark Divine Ki Mastered · progression590 · 0.00% win
SSJB Mastered · progression424 · 0.00% win
Owners · other421 · 0.00% win
Legendary Fighter · other347 · 0.00% win
LSSJ Mastered · progression337 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0376no change
24 Aug 2026, 01:0276no change
14 Aug 2026, 01:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.