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[🌈UPD] Steal Time Online

[🌈UPD] Steal Time Online

A Roblox experience owned by Steal Time Online.

Fighting & PvPENSword FightingPVPSimulator

[🌈UPD] Steal Time Online is a fighting-pvp experience created on 2023-12-22. It currently has 3 players online. The game has accumulated 3,142,653 lifetime visits and 1,475 favorites. User engagement shows a 77% like percentage. The description indicates the title is in beta status with expected bugs.

Description (written by the developer; not a statement by this register)

⚠️GAME IS CURRENTLY IN BETA, BUGS ARE TO BE EXPECTED! ✨New Codes at 1,750 Likes & 1,500 Favorites! ⚔️ | Fight Others And Prove You Are The Best! ⏰ | Go outside of the safe zone to gain time and eliminate other players! 📦 | Unbox MYTHICAL Swords using Time! 👑 | Climb The Leaderboards! Join our group for cool perks! https://www.roblox.com/groups/33121198 Lock Camera: 🖥️ | Left Shift (PC) 🎮 | L2 (Console) ⚠️ Leaving the game while OUTSIDE of the Safe Zone will reduce 35% of your time! ❗ Exploiting, glitching, alt farming and cross-trading is not allowed TAGS: Sword Fighting, PVP, FFA, Survival, Arena, Be The Best, Simulator, Combat, Kill Others, Steal Time From Others, Be The Best, Flex Your Time, Flex Your Kills, Flex Your Sword

Last updated by the developer 13 Jun 2026, 03:48 UTC.

3
playing (measured 10 Aug 2026, 17:53 UTC)
3,142,653
lifetime visits
77%
liked (1,703 👍 / 514 👎)
1,486
favourites (0.5 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Steal Time Online! · welcome202,162 · 4.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3277no change
14 Aug 2026, 05:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.