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PARANORMAL [UPDATE 1.5]

PARANORMAL [UPDATE 1.5]

A Roblox experience owned by MetroPunk Studio.

HorrorENhorrorco-oppuzzle

PARANORMAL [UPDATE 1.5] is a horror experience created on 2024-02-18. It currently has 483 players and 32,618,147 lifetime visits. The game holds 745,669 favorites and maintains a 93% like percentage. Players can engage in solo or co-op modes with up to six participants. The experience features unique encounters and multiple endings within its horror genre classification.

Description (written by the developer; not a statement by this register)

NEW CONTENT UPDATE 1.5 IS OUT!!! Use Code "1POINT5" for a Free Genesis Gun Box! ⚠️ WARNING: INTENSE HORROR This experience contains flashing lights, loud sounds, and terrifying jumpscares. Not recommended for players with photosensitive epilepsy or heart conditions. Experience the Horror: ● Unique Encounters: Explore haunted rooms, uncover cursed objects, and face terrifying events - no two nights are the same. ● Solo or Co-op Play: Play alone for full immersion, or survive with up to 6 friends if you dare. ● Multiple Endings: Your decisions determine who survives and what secrets are revealed. ● Found Footage Style: First-person perspective with realistic camera effects for a truly immersive horror experience. Can you survive the night and save Elenoire before it’s too late? 🔨 Developed by: ValentinoFella Tags: Horror, Scary, Adventure, Puzzle, Story

Last updated by the developer 25 Jul 2026, 16:46 UTC.

298
playing (measured 28 Aug 2026, 01:50 UTC)
34,082,857
lifetime visits
93%
liked (87,843 👍 / 6,936 👎)
794,809
favourites (23.3 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2366,4713,353.529810 August 202628 August 2026
151 measurements spanning 17 days, net -164. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 151
Measured (UTC)PlayersChange
28 Aug 2026, 01:50298-163
28 Aug 2026, 00:50461-124
27 Aug 2026, 23:50585-77
27 Aug 2026, 22:50662+59
27 Aug 2026, 21:50603-15
27 Aug 2026, 20:50618+19
27 Aug 2026, 19:50599+56
27 Aug 2026, 18:50543+16
27 Aug 2026, 17:50527-16
27 Aug 2026, 16:50543+91
27 Aug 2026, 15:50452-32
27 Aug 2026, 14:50484+63
27 Aug 2026, 13:50421+22
27 Aug 2026, 12:50399+58
27 Aug 2026, 11:50341+64
27 Aug 2026, 10:50277+20
27 Aug 2026, 09:50257+13
27 Aug 2026, 08:50244-80
27 Aug 2026, 07:50324-9
27 Aug 2026, 06:50333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
99 R$
6 Player Lobby
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Paranormal17,826,112 · 100.0% win
Act 1 Completed · progression3,518,778 · 34.5% win
Broken Figure1,820,360 · 25.9% win
Act 2 Completed · progression488,661 · 6.3% win
Act 2 Bad Ending · progression40,495 · 0.70% win
Pool Master · other24,169 · 1.1% win
Finish Act 2 on HARD DIFFICULTY · progression562 · 0.00% win
Early Playtester · other135 · 0.00% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202628 August 2026
151 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 151
Measured (UTC)% likedChange
28 Aug 2026, 01:5093no change
28 Aug 2026, 00:5093no change
27 Aug 2026, 23:5093no change
27 Aug 2026, 22:5093no change
27 Aug 2026, 21:5093no change
27 Aug 2026, 20:5093no change
27 Aug 2026, 19:5093no change
27 Aug 2026, 18:5093no change
27 Aug 2026, 17:5093no change
27 Aug 2026, 16:5093no change
27 Aug 2026, 15:5093no change
27 Aug 2026, 14:5093no change
27 Aug 2026, 13:5093no change
27 Aug 2026, 12:5093no change
27 Aug 2026, 11:5093no change
27 Aug 2026, 10:5093no change
27 Aug 2026, 09:5093no change
27 Aug 2026, 08:5093no change
27 Aug 2026, 07:5093no change
27 Aug 2026, 06:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.