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PARANORMAL [UPDATE 1.5]

PARANORMAL [UPDATE 1.5]

A Roblox experience owned by MetroPunk Studio.

HorrorENhorrorco-oppuzzle

PARANORMAL [UPDATE 1.5] is a horror experience created on 2024-02-18. It currently has 483 players and 32,618,147 lifetime visits. The game holds 745,669 favorites and maintains a 93% like percentage. Players can engage in solo or co-op modes with up to six participants. The experience features unique encounters and multiple endings within its horror genre classification.

Description (written by the developer; not a statement by this register)

NEW CONTENT UPDATE 1.5 IS OUT!!! Use Code "1POINT5" for a Free Genesis Gun Box! ⚠️ WARNING: INTENSE HORROR This experience contains flashing lights, loud sounds, and terrifying jumpscares. Not recommended for players with photosensitive epilepsy or heart conditions. Experience the Horror: ● Unique Encounters: Explore haunted rooms, uncover cursed objects, and face terrifying events - no two nights are the same. ● Solo or Co-op Play: Play alone for full immersion, or survive with up to 6 friends if you dare. ● Multiple Endings: Your decisions determine who survives and what secrets are revealed. ● Found Footage Style: First-person perspective with realistic camera effects for a truly immersive horror experience. Can you survive the night and save Elenoire before it’s too late? 🔨 Developed by: ValentinoFella Tags: Horror, Scary, Adventure, Puzzle, Story

Last updated by the developer 3 Sept 2026, 09:49 UTC.

89
playing (measured 14 Sept 2026, 08:50 UTC)
34,770,845
lifetime visits
92%
liked (91,208 👍 / 7,464 👎)
894,115
favourites (25.7 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

891,528808.524 August 202614 September 2026
500 measurements spanning 21 days, net -281. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 08:5089-18
14 Sept 2026, 07:50107-43
14 Sept 2026, 06:50150-85
14 Sept 2026, 05:50235-73
14 Sept 2026, 04:50308-15
14 Sept 2026, 03:50323-67
14 Sept 2026, 02:50390+40
14 Sept 2026, 01:50350-79
14 Sept 2026, 00:50429-41
13 Sept 2026, 23:50470+14
13 Sept 2026, 22:50456-38
13 Sept 2026, 21:50494-36
13 Sept 2026, 20:50530-7
13 Sept 2026, 19:50537-7
13 Sept 2026, 18:50544+57
13 Sept 2026, 17:50487+18
13 Sept 2026, 16:50469+45
13 Sept 2026, 15:50424+6
13 Sept 2026, 14:50418+101
13 Sept 2026, 13:50317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
99 R$
6 Player Lobby
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Paranormal19,182,590 · 100.0% win
Act 1 Completed · progression3,787,783 · 39.8% win
Broken Figure2,015,479 · 28.9% win
Act 2 Completed · progression543,689 · 7.7% win
Act 2 Bad Ending · progression45,555 · 0.70% win
Pool Master · other33,093 · 1.1% win
Finish Act 2 on HARD DIFFICULTY · progression695 · 0.10% win
Early Playtester · other135 · 0.00% win
Halloween Scavenger · collection116 · 2.3% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.521 August 202622 October 2026
568 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 568
Measured (UTC)% likedChange
22 Oct 2026, 15:3092no change
12 Oct 2026, 15:2292-1
2 Oct 2026, 15:2193no change
22 Sept 2026, 15:2093no change
14 Sept 2026, 08:5093no change
14 Sept 2026, 07:5093no change
14 Sept 2026, 06:5093no change
14 Sept 2026, 05:5093no change
14 Sept 2026, 04:5093no change
14 Sept 2026, 03:5093no change
14 Sept 2026, 02:5093no change
14 Sept 2026, 01:5093no change
14 Sept 2026, 00:5093no change
13 Sept 2026, 23:5093no change
13 Sept 2026, 22:5093no change
13 Sept 2026, 21:5093no change
13 Sept 2026, 20:5093no change
13 Sept 2026, 19:5093no change
13 Sept 2026, 18:5093no change
13 Sept 2026, 17:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.