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Hard Wraparound Obby ⭐

Hard Wraparound Obby ⭐

A Roblox experience owned by BlueCube Creations.

ObbyENparkourhigh difficultywraparound mechanics

Hard Wraparound Obby ⭐ is an obby experience created on 2024-07-10. It has 957,107 lifetime visits, 1,950 favorites, and a 61% like percentage. Currently, 9 players are active. The description notes 200 difficult stages with controls for resetting and shift lock.

Description (written by the developer; not a statement by this register)

Welcome to HARD WRAPAROUND OBBY! 💪 With 200 difficult stages! 😎 The stages start easy but get much harder. Remember, this game is tough, and it'll only get more challenging. Most players won't finish, so expect hurdles! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll, not possible, the impossible.

Last updated by the developer 11 Jul 2026, 14:10 UTC.

9
playing (measured 10 Aug 2026, 17:36 UTC)
957,107
lifetime visits
61%
liked (959 👍 / 603 👎)
2,062
favourites (2.2 per 1k visits)
10 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:365first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
1,200 R$
Inf Jump Coil
999 R$
Unlock Shift-lock
399 R$
Fusion Coil
299 R$
Easy Mode
199 R$
Gravity Coil
199 R$
Membership
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome535,649 · 100.0% win
Beaten First Steps! · welcome450,757 · 100.0% win
Beaten Cakewalk! · progression371,134 · 100.0% win
Beaten Easy! · progression305,296 · 100.0% win
Beaten Simple! · progression233,170 · 89.7% win
Beaten Moderate! · progression180,323 · 75.0% win
Beaten Medium! · progression134,329 · 55.9% win
Beaten Hard · progression74,506 · 38.2% win
Beaten Difficult! · progression63,514 · 36.8% win
Beaten Advanced! · progression47,190 · 25.0% win
Beaten Intense! · progression13,158 · 8.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked3 October 2026 — 61 % liked13 October 2026 — 61 % liked23 October 2026 — 61 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0061no change
13 Oct 2026, 18:5261no change
3 Oct 2026, 18:5161no change
23 Sept 2026, 18:5061no change
13 Sept 2026, 18:0561no change
3 Sept 2026, 18:0261no change
24 Aug 2026, 16:0261no change
14 Aug 2026, 16:0261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.