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Liminal Voyager

Liminal Voyager

A Roblox experience owned by Soilbom studios.

AdventureENliminal spacesdreamcore/weirdcoreexploration

Liminal Voyager is an adventure experience created by Soilbom Studios on September 23, 2024. The game currently has 17 concurrent players and has accumulated 3,235,686 lifetime visits. It holds 103,089 favorites and maintains an 85% like percentage. The experience is categorized under the adventure genre.

Description (written by the developer; not a statement by this register)

Where am I? What’s happening to me? I can feel them waiting, somewhere just out of reach. I only want to see them again. I only want to wake up. Every step feels familiar, yet wrong. Time bends, memories blur, and reality slips through my hands. Is this real? Is this a dream? Is this… heaven? Created by Soilbom Studios Tags: dreamcore, weirdcore, surreal, liminalspace, liminality, interliminal, derealization, depersonalization, feverdream, unreality, lucid dream, nostalgia, backrooms, void, playground, kidcore, cloudcore, simulation, doors, orbs, moon, clouds, trains, eyes, static, pianos, avatar, catalog, exploration, showcase

Last updated by the developer 6 Aug 2026, 00:17 UTC.

17
playing (measured 11 Aug 2026, 00:53 UTC)
3,235,686
lifetime visits
85%
liked (12,054 👍 / 2,055 👎)
103,440
favourites (32.0 per 1k visits)
23 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:5318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Friend Pack
149 R$
Dessert Pack
99 R$
Snack Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,592,500 · 100.0% win
Snow Enjoyer · other56,078 · 0.00% win
Find Me · collection49,068 · 11.1% win
Coffee Connoisseur · other22,900 · 5.4% win
Halloween Enthusiast · other14,379 · 0.00% win
Meet Soil! · welcome11,745 · 0.00% win
Route 2 · progression8,266 · 0.40% win
Secret Room · secret7,152 · 0.20% win
Meet 5998! · other6,868 · 0.00% win
Soilbom · other4,979 · 0.70% win
It's safe here · other4,642 · 2.1% win
Route 1 · progression3,302 · 0.60% win
Meet Bom! · welcome2,710 · 0.00% win
Cheddar · other1,098 · 0.00% win
The Crossroads · progression1,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1885no change
14 Aug 2026, 05:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.