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CRASHOUT OBBY

CRASHOUT OBBY

A Roblox experience owned by Gameology.

ObbyENobstacle coursedifficulty progressioncoin economy

CRASHOUT OBBY is an obby experience created on 2025-01-04. It has 14,435,460 lifetime visits, 425,191 favorites, and a 71% like percentage. Currently, 0 users are playing. The game features 281 stages that increase in difficulty. Players can collect coins to unlock skips. Controls include Shift Lock and character reset options.

Description (written by the developer; not a statement by this register)

❗ This obby starts off EASY and gets harder until you CRASHOUT. 📈 Current Stages: 281 ✅ All stages are possible, but it gets super hard! 👑 Join the Community and collect COINS to unlock FREE SKIPS! 👎DISLIKE = CRASHOUT 💻/🎮 CONTROLS: Shift Lock - Shift / LT Reset Character - R / Y / △

Last updated by the developer 6 Aug 2026, 05:54 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
14,435,460
lifetime visits
71%
liked (60,170 👍 / 24,507 👎)
424,981
favourites (29.4 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP ADMIN COMMANDS
1,899 R$
Flying Cloud (30% OFF!)
1,299 R$
Laser Gun
999 R$
Magic Carpet (60% OFF!)
899 R$
FLING HAMMER
799 R$
Fusion Coil (OP!)
229 R$
Gravity Coil
189 R$
Rocket Launcher
129 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CRASHOUT OBBY · progression9,418,209 · 100.0% win
Reached Green! · progression6,677,890 · 100.0% win
Reached Yellow! · progression4,786,053 · 46.9% win
Reached Orange! · progression3,509,861 · 29.6% win
Reached Red! · progression2,686,765 · 19.8% win
Reached Pink! · progression1,623,879 · 12.3% win
Reached Purple! · progression747,710 · 4.9% win
Reached Blue! · progression333,377 · 2.5% win
Reached Cyan! · progression172,344 · 4.9% win
Reached White! · progression77,692 · 2.5% win
Reached Black! · progression33,530 · 2.5% win
Reached Grey! · progression10,817 · 0.00% win
Reached Hollow! · progression4,393 · 0.00% win
Reached nil. · other2,741 · 0.00% win
Reached CRASHOUT! · progression405 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:1871no change
23 Aug 2026, 18:0271no change
13 Aug 2026, 18:0171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.