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RAGE QUIT OBBY 2

RAGE QUIT OBBY 2

A Roblox experience owned by Float's Obby Group.

ObbyENrage-quitmedalscosmetics

RAGE QUIT OBBY 2 is an obby genre experience created on 2024-05-18. The title currently has 18 players online. It has accumulated 16,108,921 lifetime visits and 597,346 favorites. The like percentage stands at 45%. Tags include platformer, obstacle course, and rage-quit.

Description (written by the developer; not a statement by this register)

👋 Welcome to The Rage Quit Obby 2! 😡 This obby may look easy at first, but will progressively get harder until you RAGE-QUIT! ✅ All stages are possible, but only 0.1% of players beat the game! 🏅 Collect MEDALS to buy cool cosmetics! You can earn medals by playing through the obby and rebirthing! 👍 Please leave a like on the game and favorite to help support us! Tags: Platformer, Obstacle Course, Impossible, Rage-Quit, Hard, Obby, Hardest, Rage, IMPOSSIBLE OBBY

Last updated by the developer 6 Aug 2026, 05:37 UTC.

18
playing (measured 10 Aug 2026, 18:00 UTC)
16,108,921
lifetime visits
45%
liked (11,161 👍 / 13,751 👎)
597,459
favourites (37.1 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
339 R$
Grappling Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,769,202 · 100.0% win
Beat Tutorial! · progression5,336,709 · 75.8% win
Beat Yellow! · progression3,048,762 · 55.5% win
Beat Orange! · progression1,751,829 · 31.7% win
Beat Red! · progression1,235,330 · 27.2% win
Beat Pink! · progression770,069 · 20.3% win
Beat Purple! · progression598,230 · 16.1% win
Beat Blue! · progression423,830 · 13.0% win
Beat Cyan! · progression257,078 · 7.6% win
Pass White! · other120,261 · 4.5% win
Beat Black! · progression48,134 · 2.1% win
Beat Grey! · progression13,829 · 1.9% win
Beat Rage Quit! · progression4,821 · 1.2% win
Gifted A Skip! · other4,387 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4513 August 2026 — 45 % liked23 August 2026 — 45 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3345no change
13 Aug 2026, 17:3145first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.