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Chained in Backrooms

Chained in Backrooms

A Roblox experience owned by Musta and Alexander.

HorrorENbackroomshorrorco-op

Chained in Backrooms is a horror experience created on 2025-04-21. It supports up to 8 players in co-op missions. The game has 117,010,337 lifetime visits and 617,217 favorites. Currently, 645 users are playing. The like percentage is 72.

Description (written by the developer; not a statement by this register)

Chained in the Backrooms is a player co-op, mission-based obby horror game that you can play up to 8 players! 🤝 Work together to survive the horrors, solve puzzles, complete challenging missions, and survive against creatures trying to destroy them all while chained together! 👍 LIKE + FAVORITE to show your support! 🎁 FREE IN-GAME REWARD: • Join group Musta and Alexander • LIKE & FAVORITE the game Heavily Inspired by "Chained in the Backrooms."

Last updated by the developer 25 Oct 2026, 18:05 UTC.

695
playing (measured 27 Oct 2026, 10:50 UTC)
117,208,400
lifetime visits
72%
liked (61,308 👍 / 23,625 👎)
617,217
favourites (5.3 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3182,4291,373.56956 October 202627 October 2026
500 measurements spanning 21 days, net +135. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–2,746 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 10:50695+178
27 Oct 2026, 09:50517no change
27 Oct 2026, 08:50517+34
27 Oct 2026, 07:50483+12
27 Oct 2026, 06:50471-9
27 Oct 2026, 05:50480-86
27 Oct 2026, 04:50566-139
27 Oct 2026, 03:50705-199
27 Oct 2026, 02:50904-182
27 Oct 2026, 01:501,086-82
27 Oct 2026, 00:501,168-894
26 Oct 2026, 23:502,062+358
26 Oct 2026, 22:501,704+227
26 Oct 2026, 21:501,477+71
26 Oct 2026, 20:501,406+29
26 Oct 2026, 19:501,377+44
26 Oct 2026, 18:501,333+74
26 Oct 2026, 17:501,259+118
26 Oct 2026, 16:501,141-54
26 Oct 2026, 15:501,195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Chain
279 R$
Love Chain
149 R$
Poop Chain
99 R$
Toxic Chain
79 R$
Fire Chain
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tragectory Welcomers! · welcome56,842,379 · 100.0% win
You joined the backrooms · welcome49,454,409 · 100.0% win
Landspace's Dust (Level 2) · progression43,651,202 · 100.0% win
Your Summerfield (Level 3) · progression39,470,785 · 100.0% win
Subinity Vacant (Level 4) · progression31,951,917 · 100.0% win
Spire-plex (Level 5) · progression29,090,847 · 100.0% win
Familiar Addict (Level 6) · progression25,239,283 · 99.0% win
Ice Cream's Laughter (Level 7) · progression22,594,765 · 86.1% win
Glossophobic (Level 8) · progression20,629,590 · 78.6% win
Machover (Level 9) · progression20,131,242 · 77.3% win
Fertilizer Comely (Level 10) · progression19,171,188 · 71.3% win
Almost there... (Level 11) · progression18,082,448 · 66.4% win
ENT-3 BOSS · progression16,664,387 · 59.1% win
Familiarity Core (Level 12) · progression16,345,516 · 58.2% win
Over-Industrical (Level 13) · progression12,074,618 · 41.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 202627 October 2026
1583 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1583
Measured (UTC)% likedChange
27 Oct 2026, 10:5072no change
27 Oct 2026, 09:5072no change
27 Oct 2026, 08:5072no change
27 Oct 2026, 07:5072no change
27 Oct 2026, 06:5072no change
27 Oct 2026, 05:5072no change
27 Oct 2026, 04:5072no change
27 Oct 2026, 03:5072no change
27 Oct 2026, 02:5072no change
27 Oct 2026, 01:5072no change
27 Oct 2026, 00:5072no change
26 Oct 2026, 23:5072no change
26 Oct 2026, 22:5072no change
26 Oct 2026, 21:5072no change
26 Oct 2026, 20:5072no change
26 Oct 2026, 19:5072no change
26 Oct 2026, 18:5072no change
26 Oct 2026, 17:5072no change
26 Oct 2026, 16:5072no change
26 Oct 2026, 15:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,637,248
YouTube views across 21 matched videos

Most-viewed match: “We're STUCK TOGETHER in the Roblox Backrooms!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 22 Oct 2026, 03:20 UTC.