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Italian Brainrot Speed Clicker 🧠⚡

Italian Brainrot Speed Clicker 🧠⚡

A Roblox experience owned by lol games...

Clicker & idleENbrainrotclickerspeed

Italian Brainrot Speed Clicker is a clicker-idle experience created on 2025-05-05. It has 137,952,422 lifetime visits and 9,175,814 favorites. The game holds a 93% like percentage and currently has 282 players. Features include speed-based clicking, morphs, pets, and world unlocks.

Description (written by the developer; not a statement by this register)

Welcome to Italian Brainrot Speed Clicker! Gain speed with every click! ⚡ Increase your speed to unlock new Italian Brainrot Morphs! 💨 Equip a Italian Brainrot Morph to gain more speed and hear their iconic sounds! 🧠🔊 Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥

Last updated by the developer 13 Aug 2026, 21:54 UTC.

97
playing (measured 3 Sept 2026, 05:50 UTC)
138,519,755
lifetime visits
93%
liked (55,563 👍 / 4,230 👎)
9,438,765
favourites (68.1 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9736523110 August 20263 September 2026
299 measurements spanning 24 days, net -168. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–405 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 299
Measured (UTC)PlayersChange
3 Sept 2026, 05:5097-10
3 Sept 2026, 04:50107-4
3 Sept 2026, 03:50111+11
3 Sept 2026, 02:50100-14
3 Sept 2026, 01:50114-29
3 Sept 2026, 00:50143-26
2 Sept 2026, 23:50169-8
2 Sept 2026, 22:50177+11
2 Sept 2026, 21:50166-2
2 Sept 2026, 20:50168-13
2 Sept 2026, 19:50181-34
2 Sept 2026, 18:50215+30
2 Sept 2026, 17:50185-52
2 Sept 2026, 16:50237-31
2 Sept 2026, 15:50268-30
2 Sept 2026, 14:50298-23
2 Sept 2026, 13:50321+40
2 Sept 2026, 12:50281+15
2 Sept 2026, 11:50266+17
2 Sept 2026, 10:50249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
VIP Road
199 R$
Double Jump
199 R$
Super Luck
199 R$
Triple Hatch
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,811,345 · 100.0% win
100 Speed · progression40,907,163 · 100.0% win
1 Win · other35,347,591 · 100.0% win
500 Speed · other30,525,613 · 100.0% win
1K Speed · progression26,574,573 · 89.5% win
10 Wins · progression22,725,999 · 71.3% win
You Finished The Race · progression15,152,638 · 40.9% win
5K Speed · progression14,355,958 · 38.4% win
10K Speed · progression10,989,885 · 27.2% win
100 Wins · progression8,186,682 · 18.0% win
50K Speed · progression5,573,273 · 12.6% win
100K Speed · progression4,274,621 · 9.3% win
500 Wins · progression2,758,707 · 5.3% win
500K Speed · progression2,041,031 · 4.5% win
1K Wins · progression1,812,671 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202622 October 2026
303 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 303
Measured (UTC)% likedChange
22 Oct 2026, 13:0793no change
12 Oct 2026, 13:0693no change
2 Oct 2026, 13:0493no change
22 Sept 2026, 13:0393no change
12 Sept 2026, 13:0293no change
3 Sept 2026, 05:5093no change
3 Sept 2026, 04:5093no change
3 Sept 2026, 03:5093no change
3 Sept 2026, 02:5093no change
3 Sept 2026, 01:5093no change
3 Sept 2026, 00:5093no change
2 Sept 2026, 23:5093no change
2 Sept 2026, 22:5093no change
2 Sept 2026, 21:5093no change
2 Sept 2026, 20:5093no change
2 Sept 2026, 19:5093no change
2 Sept 2026, 18:5093no change
2 Sept 2026, 17:5093no change
2 Sept 2026, 16:5093no change
2 Sept 2026, 15:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

80,948,479
YouTube views across 8 matched videos

Most-viewed match: “Brainrot Face Reveal - Ep.1”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 9 Oct 2026, 03:20 UTC.