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Squid Game Speed Clicker 🦑⚡

Squid Game Speed Clicker 🦑⚡

A Roblox experience owned by lol games...

Clicker & idleENclickersquid gamemorphs

Squid Game Speed Clicker 🦑⚡ is a clicker-idle experience created on 2025-07-06. It currently has 375 players. The game has accumulated 57,386,699 lifetime visits and 4,803,635 favorites. User engagement shows an 87% like percentage. The description highlights mechanics involving speed clicks, morphs, mini-games, and pets.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Speed Clicker! Gain speed with every click! ⚡ Increase your speed to unlock new Squid Game Morphs! 🦑 Equip a Squid Game Morph to gain more speed! 🚀 Play Red Light Green Light and Jump Rope games and try to beat them! 🎯 Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 ✅ All UGC items you buy with Robux in-game will be added to your Roblox inventory & can be used in any experience!

Last updated by the developer 13 Aug 2026, 21:53 UTC.

99
playing (measured 2 Sept 2026, 03:50 UTC)
58,363,315
lifetime visits
87%
liked (6,941 👍 / 1,064 👎)
5,042,051
favourites (86.4 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99686392.510 August 20262 September 2026
273 measurements spanning 23 days, net -264. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–774 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:5099-16
2 Sept 2026, 02:50115-60
2 Sept 2026, 01:50175no change
2 Sept 2026, 00:50175-125
1 Sept 2026, 23:50300+1
1 Sept 2026, 22:50299-58
1 Sept 2026, 21:50357+65
1 Sept 2026, 20:50292-31
1 Sept 2026, 19:50323-9
1 Sept 2026, 18:50332+18
1 Sept 2026, 17:50314+17
1 Sept 2026, 16:50297-64
1 Sept 2026, 15:50361+48
1 Sept 2026, 14:50313-9
1 Sept 2026, 13:50322+42
1 Sept 2026, 12:50280-21
1 Sept 2026, 11:50301+34
1 Sept 2026, 10:50267-14
1 Sept 2026, 09:50281+99
1 Sept 2026, 08:50182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
Super Luck
199 R$
Double Jump
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,319,712 · 100.0% win
100 Speed · progression20,464,365 · 100.0% win
1 Win · progression17,303,031 · 100.0% win
500 Speed · progression13,662,804 · 89.0% win
1K Speed · progression10,739,448 · 67.7% win
10 Wins · progression8,456,730 · 51.6% win
You Finished The Race · progression5,071,960 · 27.9% win
5K Speed · progression4,837,546 · 26.9% win
10K Speed · progression3,507,677 · 18.6% win
100 Wins · progression2,654,276 · 14.3% win
50K Speed · progression1,489,148 · 8.1% win
100K Speed · progression1,088,311 · 6.0% win
500 Wins · progression718,553 · 4.3% win
1K Wins · progression434,021 · 2.6% win
500K Speed · progression432,802 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202622 October 2026
278 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 278
Measured (UTC)% likedChange
22 Oct 2026, 14:2087no change
12 Oct 2026, 14:1987no change
2 Oct 2026, 14:1787no change
22 Sept 2026, 14:1687no change
12 Sept 2026, 14:0887no change
2 Sept 2026, 14:0587no change
2 Sept 2026, 03:5087no change
2 Sept 2026, 02:5087no change
2 Sept 2026, 01:5087no change
2 Sept 2026, 00:5087no change
1 Sept 2026, 23:5087no change
1 Sept 2026, 22:5087no change
1 Sept 2026, 21:5087no change
1 Sept 2026, 20:5087no change
1 Sept 2026, 19:5087no change
1 Sept 2026, 18:5087no change
1 Sept 2026, 17:5087no change
1 Sept 2026, 16:5087no change
1 Sept 2026, 15:5087no change
1 Sept 2026, 14:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.