Squid Game Speed Clicker π¦β‘
A Roblox experience owned by lol games...
Clicker & idleENclickersquid gamemorphs
Squid Game Speed Clicker π¦β‘ is a clicker-idle experience created on 2025-07-06. It currently has 375 players. The game has accumulated 57,386,699 lifetime visits and 4,803,635 favorites. User engagement shows an 87% like percentage. The description highlights mechanics involving speed clicks, morphs, mini-games, and pets.
Description (written by the developer; not a statement by this register)
Welcome to Squid Game Speed Clicker! Gain speed with every click! β‘ Increase your speed to unlock new Squid Game Morphs! π¦ Equip a Squid Game Morph to gain more speed! π Play Red Light Green Light and Jump Rope games and try to beat them! π― Complete obstacles to increase the amount of speed you get with every click and earn wins! π Collect pets! πΆ Unlock new worlds! π Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! π Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games π Invite friends for a speed boost! π₯ β All UGC items you buy with Robux in-game will be added to your Roblox inventory & can be used in any experience!
Last updated by the developer 28 Jul 2026, 08:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 13:52 | 363 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.