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Freeflow DEMO

Freeflow DEMO

A Roblox experience owned by NDM Development.

AdventureENparkourtime-trialsleaderboards

Freeflow DEMO is an adventure experience created on 2026-01-06. It currently has 2 players online. The game has accumulated 641,958 lifetime visits and 10,836 favorites. User engagement metrics show an 87% like percentage. The experience features parkour mechanics on rooftops, time-trials, and global leaderboards.

Description (written by the developer; not a statement by this register)

⚠️ FREEFLOW is very early in development, bugs are expected! ⚠️ Keybinds: [RMB] - Secondary Action/Dash [SHIFT] - Down Move [SPACE] - Up Move [F] - Interact [R] - Alternate Interact * Parkour on vast rooftops * Complete Time-Trials and climb global leaderboards * Accumulate high combos (and try not to fall to your death) Inspired mainly by Parkour Legacy and the many parkour games that have come after it.

Last updated by the developer 2 Aug 2026, 02:31 UTC.

2
playing (measured 11 Aug 2026, 05:51 UTC)
641,958
lifetime visits
87%
liked (2,888 👍 / 448 👎)
10,997
favourites (17.1 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Time Travel Diode
159 R$
Double XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRE-ALPHA Tester · other345,801 · 100.0% win
Welcome to Crest · welcome194,711 · 100.0% win
Traceur · other1,805 · 0.00% win
Ice Bucket Challenge · other225 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0687no change
24 Aug 2026, 19:0887no change
14 Aug 2026, 19:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.