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Nearly IMPOSSIBLE Wall Hop Obby

Nearly IMPOSSIBLE Wall Hop Obby

A Roblox experience owned by League Productions.

ObbyENparkourhigh difficultywall hop mechanic

Nearly IMPOSSIBLE Wall Hop Obby is an obby experience created on 2025-06-15. It has 8,277,107 lifetime visits, 675,746 favorites, and a 74% like percentage. Currently, 106 users are playing. The game features 150 stages of increasing difficulty, categorized under adventure and parkour tags.

Description (written by the developer; not a statement by this register)

Welcome to Wall Hop League Obby! With 150 difficult stages! The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll.

Last updated by the developer 5 Aug 2025, 13:59 UTC.

70
playing (measured 21 Aug 2026, 20:54 UTC)
8,388,739
lifetime visits
73%
liked (13,576 👍 / 4,925 👎)
701,388
favourites (83.6 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

677068.510 August 2026 — 67 players21 August 2026 — 70 players10 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–70 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5470+3
10 Aug 2026, 16:0067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE SKIPS
39 R$
ADMIN
39 R$
Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
9 R$
Slap Hand
3 R$
Speed Coil
3 R$
Fling Glove
3 R$
Flash Bang
1 R$
Boombox
1 R$
Bloxy Cola
1 R$
MVP
1 R$
Taser
1 R$
Invincibility
1 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,021,187 · 100.0% win
5x Stage Streak! · progression4,194,193 · 100.0% win
Completed Easy · progression3,310,130 · 100.0% win
10x Stage Streak! · progression2,959,313 · 100.0% win
Completed Medium · progression1,642,613 · 68.2% win
Completed Hard · progression826,238 · 41.0% win
Invited A Friend! · social452,616 · 29.8% win
Completed Difficult · progression312,619 · 20.6% win
Completed Challenging · progression75,405 · 6.9% win
25x Stage Streak! · progression65,398 · 4.1% win
Completed Intense · progression29,933 · 3.0% win
Completed Remorseless · progression20,838 · 2.2% win
Completed Brutal · progression17,275 · 1.8% win
Completed Insane · progression14,094 · 1.5% win
Completed Extreme · progression12,694 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.513 August 2026 — 74 % liked21 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4773no change
23 Aug 2026, 21:4673no change
21 Aug 2026, 20:5473-1
13 Aug 2026, 21:4674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.