Nearly IMPOSSIBLE Wall Hop Obby
A Roblox experience owned by League Productions.
ObbyENparkourhigh difficultywall hop mechanic
Nearly IMPOSSIBLE Wall Hop Obby is an obby experience created on 2025-06-15. It has 8,277,107 lifetime visits, 675,746 favorites, and a 74% like percentage. Currently, 106 users are playing. The game features 150 stages of increasing difficulty, categorized under adventure and parkour tags.
Description (written by the developer; not a statement by this register)
Welcome to Wall Hop League Obby! With 150 difficult stages! The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll.
Last updated by the developer 5 Aug 2025, 13:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 70 | +3 |
| 10 Aug 2026, 16:00 | 67 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:47 | 73 | no change |
| 23 Aug 2026, 21:46 | 73 | no change |
| 21 Aug 2026, 20:54 | 73 | -1 |
| 13 Aug 2026, 21:46 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.