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The Assistant [Horror]

The Assistant [Horror]

A Roblox experience owned by The Assistant [OFFICIAL].

HorrorENdecision-basedsingle-playerstory-driven

The Assistant [Horror] is a single-player story horror game created on 2025-06-20. It features decision-based gameplay affecting the ending. The experience has 937,298 lifetime visits, 32,743 favorites, and an 86% like percentage. Currently, two players are active. The game supports phone, PC, and tablet devices.

Description (written by the developer; not a statement by this register)

Your living a ususal life, until things start to go wrong.. luckily your new Assistant Dan is here to help you! How will it all end out? This game contains decision based gameplay, which will affect the ending of the game. A single player story horror game made by Aopskohorte19 Icon made by Kyzek Group Icon made by danlover123 Change logs : Update V: • 2 New Endings • New Area to Unlock in the Secret Tunnels • CHECKPOINT SYSTEM! • Game performance HEAVILY improved Reccomended: Headphones 🎧 High Graphics ⚡ Supported Devices: • Phone 📱 • PC 🖥️ • Tablet 💻

Last updated by the developer 2 Aug 2026, 09:36 UTC.

2
playing (measured 10 Aug 2026, 18:50 UTC)
937,298
lifetime visits
86%
liked (3,736 👍 / 612 👎)
32,921
favourites (35.1 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:503first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
49 R$
Small Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome494,789 · 100.0% win
Imprisoned · other87,077 · 37.1% win
What have you done? · other32,170 · 15.2% win
Insanity · other30,985 · 10.5% win
Killer on the run · other29,132 · 18.1% win
??? · other20,343 · 10.5% win
Dan..? · other8,361 · 1.0% win
Betrayal? · other5,728 · 3.8% win
Revenge · other2,870 · 6.7% win
Ambushed · other2,097 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0886no change
14 Aug 2026, 16:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.