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The Gluttony 😈

The Gluttony 😈

A Roblox experience owned by Man Face Grinding.

Fighting & PvPENcombatlevelingleaderboards

The Gluttony 😈 is a fighting-pvp experience created on 2025-10-19. It has recorded 918,763 lifetime visits and 4,237 favorites. Currently, one user is playing. The game holds a 92% like percentage. The description highlights slaying monsters for XP, leveling up, and beating other players for cash to achieve leaderboard status.

Description (written by the developer; not a statement by this register)

The Gluttony... the feeling of wanting to CONSUME Everything ⚔️ Slay Monsters to get their XP! 💪 Level up to become Stronger! 👿 Beat Other players to earn their Cash! 🏆 Become the strongest by achieving the leaderboards! 👍 Like the game and join the group to recieve free rewards!

Last updated by the developer 26 May 2026, 17:03 UTC.

1
playing (measured 10 Aug 2026, 17:21 UTC)
918,763
lifetime visits
92%
liked (10,324 👍 / 873 👎)
4,423
favourites (4.8 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sprint
5 R$
x2 Damage
5 R$
x2 Cash
5 R$
x2 XP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome502,833 · 100.0% win
Level 2 · progression430,647 · 100.0% win
Level 5 · progression343,377 · 100.0% win
Level 10 · progression228,379 · 100.0% win
Level 15 · progression176,322 · 76.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:1992no change
24 Aug 2026, 16:1992no change
14 Aug 2026, 16:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.