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Escape Verity For Brainrot!

Escape Verity For Brainrot!

A Roblox experience owned by Yash Studio.

SurvivalENhorde survivalbase buildingbrainrot meme

Escape Verity For Brainrot! is a survival experience created on 2026-01-23. It has accumulated 1,367,790 lifetime visits and 86,271 favorites. The game holds an 85% like percentage. Currently, zero players are active. The title focuses on surviving waves and collecting items.

Description (written by the developer; not a statement by this register)

Escape Verity For Brainrots! 🧠🔥 Run, survive, and stack powerful Brainrots as deadly waves strike! 🔥 Collect rare Brainrots to boost income 🌊 Survive Hungry worm to unlock stronger upgrades 🏗️ Expand your base and show off your collection 💰 Earn cash even while offline Can you survive long enough to collect them all? 👍 Like the game and join the group to receive a FREE Rare BRAINROT!

Last updated by the developer 4 Aug 2026, 12:14 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
1,367,790
lifetime visits
85%
liked (713 👍 / 124 👎)
86,290
favourites (63.1 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

32x Speed Multiplier
699 R$
VIP+++
499 R$
16x Speed Multiplier
199 R$
Magic Carpet
167 R$
VIP
67 R$
8x Speed Multiplier
67 R$
4x Speed Multiplier
19 R$
Slap
9 R$
Speed Coil
9 R$
2x Speed Multiplier
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Escape Hungry Worm For Brainrot! · welcome50,771 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0485no change
14 Aug 2026, 13:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.