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Jetpack Escape to Save Brainrots 🧠

Jetpack Escape to Save Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

SimulatorENbrainrot memeoffline earningsbase building

Jetpack Escape to Save Brainrots is a simulator experience created on 2026-02-17. The game has accumulated 3,846,404 lifetime visits and 212,438 favorites. Currently, zero users are playing. The title holds a 97% like percentage. The description highlights mechanics involving jetpacks, saving characters, and offline cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Jetpack Escape to Save Brainrots! 🧠 Fly high with your Jetpack! 🚀 Save Brainrots from jail and earn cash! 💸 Run the guards and survive! 🔥 Upgrade Speed and Fuel! ⚡ Build your base and unlock slots! 🔒 💤 Earn cash OFFLINE! ✨ Premium = +10% cash boost! Like 👍 and play with friends! 😄

Last updated by the developer 23 Jun 2026, 20:20 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
3,846,404
lifetime visits
97%
liked (26,739 👍 / 836 👎)
212,456
favourites (55.2 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,962,194 · 66.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3897no change
14 Aug 2026, 03:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.