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Rope Bridge for Brainrots

Rope Bridge for Brainrots

A Roblox experience owned by HEY THATS MINE.

ObbyENphysics-based obstaclesocial trollingcollecting mechanic

Rope Bridge for Brainrots is an obby experience created on 2026-02-23. The game currently has 474 players online. It has accumulated 50,503,310 lifetime visits and 54,409 favorites. The title holds an 84% like percentage. The description mentions mechanics involving rope bridges and player interaction.

Description (written by the developer; not a statement by this register)

Rope Bridge for Brainrots 😱 Walk across a rope bridge that could break any second! 🤑 Grab a brainrots and bring them back to your plot! 😂 Troll other players by exploding the bridge! 👍 Like, favourite and follow if you enjoyed the game!

Last updated by the developer 20 May 2026, 00:21 UTC.

1,061
playing (measured 25 Oct 2026, 11:50 UTC)
51,122,999
lifetime visits
84%
liked (15,076 👍 / 2,766 👎)
55,810
favourites (1.1 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1421,195668.51,0614 October 202625 October 2026
500 measurements spanning 21 days, net +546. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 11:501,061+146
25 Oct 2026, 10:50915-58
25 Oct 2026, 09:50973+79
25 Oct 2026, 08:50894-98
25 Oct 2026, 07:50992+63
25 Oct 2026, 06:50929-16
25 Oct 2026, 05:50945-42
25 Oct 2026, 04:50987+3
25 Oct 2026, 03:50984+109
25 Oct 2026, 02:50875-145
25 Oct 2026, 01:501,020+213
25 Oct 2026, 00:50807+122
24 Oct 2026, 23:50685-17
24 Oct 2026, 22:50702+22
24 Oct 2026, 21:50680-33
24 Oct 2026, 20:50713-125
24 Oct 2026, 19:50838-5
24 Oct 2026, 18:50843-53
24 Oct 2026, 17:50896-183
24 Oct 2026, 16:501,079first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.521 August 202625 October 2026
1544 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1544
Measured (UTC)% likedChange
25 Oct 2026, 11:5084no change
25 Oct 2026, 10:5084no change
25 Oct 2026, 09:5084no change
25 Oct 2026, 08:5084no change
25 Oct 2026, 07:5084no change
25 Oct 2026, 06:5084no change
25 Oct 2026, 05:5084no change
25 Oct 2026, 04:5084no change
25 Oct 2026, 03:5084no change
25 Oct 2026, 02:5084no change
25 Oct 2026, 01:5084no change
25 Oct 2026, 00:5084no change
24 Oct 2026, 23:5084no change
24 Oct 2026, 22:5084no change
24 Oct 2026, 21:5084no change
24 Oct 2026, 20:5084no change
24 Oct 2026, 19:5084no change
24 Oct 2026, 18:5084no change
24 Oct 2026, 17:5084no change
24 Oct 2026, 16:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.