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Backstreet Survival

Backstreet Survival

A Roblox experience owned by [ Content Deleted 768201158 ].

SimulatorENpoverty simulationgrind mechanicback alley theme

Backstreet Survival is a simulator experience created on 2026-03-17. It has accumulated 7,138,190 lifetime visits and 51,039 favorites. Currently, 569 users are playing. The title holds a 97% like percentage. The description notes gameplay involving trash digging and robbing shops within a poverty-themed setting. The genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

Survive another day in the world worst town. Dig through trash and other questionable things, rob the bean shop and other activities to slowly crawl out of poverty. Or dont Join the group for benefits! --- Updates --- Poverty Edition 2.9 Last Update: 09.08.2026 [DD, MM, YY] -- Other -- - Inspired by the original "live in a back alley simulator". - This is a remaster/reimagining. Some mechanics may feel familiar. Thats not a coincidence. -- Dev Team -- @DekosAnims - CEO, Sponsor, Animator (controls everything) @1lia_a - Overpowered developer (somehow made a whole game) Tags: Survival, Simulator, Homeless, Grind, Brainrot, 67, sixseven

Last updated by the developer 1 Sept 2026, 17:42 UTC.

902
playing (measured 2 Sept 2026, 17:50 UTC)
7,760,493
lifetime visits
97%
liked (78,503 👍 / 2,684 👎)
53,088
favourites (6.8 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3251,32582590210 August 20262 September 2026
287 measurements spanning 23 days, net +285. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 175–1,475 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 287
Measured (UTC)PlayersChange
2 Sept 2026, 17:50902-59
2 Sept 2026, 16:50961-5
2 Sept 2026, 15:50966-9
2 Sept 2026, 14:50975+50
2 Sept 2026, 13:50925+98
2 Sept 2026, 12:50827+89
2 Sept 2026, 11:50738+54
2 Sept 2026, 10:50684+111
2 Sept 2026, 09:50573+37
2 Sept 2026, 08:50536-28
2 Sept 2026, 07:50564+95
2 Sept 2026, 06:50469+33
2 Sept 2026, 05:50436-41
2 Sept 2026, 04:50477+15
2 Sept 2026, 03:50462-23
2 Sept 2026, 02:50485+18
2 Sept 2026, 01:50467-66
2 Sept 2026, 00:50533+7
1 Sept 2026, 23:50526-18
1 Sept 2026, 22:50544first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,802,186 · 76.0% win
Loot? No. TRASH. · other1,161,247 · 35.7% win
Secret Ingredient: 800W · other679,244 · 23.0% win
Absolutely Safe Crossing · other495,604 · 21.2% win
Stylish Poverty · other471,989 · 27.8% win
Human Powerbank · other415,890 · 21.8% win
Sunset costs extra! · other363,203 · 16.7% win
Customer Service Enhancer · other363,106 · 17.5% win
Financial Illusion · other216,113 · 11.1% win
Bean Industrialist · other191,975 · 16.9% win
Fecal Finale · other183,401 · 10.5% win
Against Financial Advice · other180,055 · 7.9% win
You Were Warned · other144,497 · 6.6% win
A REAL TRASH · other112,622 · 6.6% win
Professional Chef · other107,336 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20262 September 2026
288 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 288
Measured (UTC)% likedChange
2 Sept 2026, 17:5097no change
2 Sept 2026, 16:5097no change
2 Sept 2026, 15:5097no change
2 Sept 2026, 14:5097no change
2 Sept 2026, 13:5097no change
2 Sept 2026, 12:5097no change
2 Sept 2026, 11:5097no change
2 Sept 2026, 10:5097no change
2 Sept 2026, 09:5097no change
2 Sept 2026, 08:5097no change
2 Sept 2026, 07:5097no change
2 Sept 2026, 06:5097no change
2 Sept 2026, 05:5097no change
2 Sept 2026, 04:5097no change
2 Sept 2026, 03:5097no change
2 Sept 2026, 02:5097no change
2 Sept 2026, 01:5097no change
2 Sept 2026, 00:5097no change
1 Sept 2026, 23:5097no change
1 Sept 2026, 22:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.