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Ninja Parkour Arena

Ninja Parkour Arena

A Roblox experience owned by Fruitful Ventures.

Fighting & PvPENcombatparkourarena

Ninja Parkour Arena is a fighting-pvp experience created on 2026-03-30. It currently has 107 players. The game has accumulated 3,332,632 lifetime visits, 11,140 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ NINJA PARKOUR ARENA is a fast-paced combat game built around speed, skill, and chaotic ninja battles. Move fast, strike first, and dominate the arena! CONTROLS: SWING – Left Click BLOCK - Right Click DASH - Q BLOCK - F / RMB 🪙Use code "LAUNCH" for 1500 Zen and 25 Jade! 🤍LIKE and FAVORITE the game for REWARDS!

Last updated by the developer 4 Aug 2026, 09:10 UTC.

16
playing (measured 21 Aug 2026, 20:54 UTC)
3,373,602
lifetime visits
90%
liked (3,289 👍 / 382 👎)
11,388
favourites (3.4 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1640421010 August 2026 — 404 players21 August 2026 — 16 players10 August 202621 August 2026
2 measurements spanning 11 days, net -388. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5416-388
10 Aug 2026, 20:49404first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
649 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Killstreak · other1,196,914 · 36.9% win
25 killstreak · progression4,003 · 0.00% win
50 Killstreak · progression868 · 0.00% win
100 Killstreak · progression252 · 0.00% win
200 Killstreak · progression74 · 0.00% win
500 Killstreak · progression11 · 0.00% win
1000 Killstreak · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0890no change
24 Aug 2026, 05:0790no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 05:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.