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Not JJT Upgrade Tree

Not JJT Upgrade Tree

A Roblox experience owned by Bauspicious Games.

TycoonENupgrade treedifficulty progressionstrategy

Not JJT Upgrade Tree is a tycoon experience created on 2023-10-19. The game has recorded 887,395 lifetime visits and 6,168 favorites. Currently, one user is playing. The title holds an 87% like percentage. It features 258 upgrades and references the upgrade tree genre with exponential difficulty progression.

Description (written by the developer; not a statement by this register)

[ This game is unlikely to continue receiving updates, we have moved on to other projects such as Everything Upgrade Tree ] Not JJT Upgrade Tree is a unique play on the upgrade tree genre with many mechanics and references. Strategize and find a way to progress faster as the game gets exponentially harder. It's recommended that you can run this game at more than 24 FPS! *** Public servers don't save their data. Play on your private server to gain access to commands and resume playing afterward! *** Votekick using /votekick [player name]; Commands are available using /help Upgrades: 258 (+21 extra bonuses) Game inspiration: The Difficulty Upgrade Tree, Gui_Ducks (PHIGHTING, Risk of Rain 2, Risk of Rain Returns, TUNIC, ...) Game Version 1.1.2a

Last updated by the developer 4 Jul 2026, 19:57 UTC.

1
playing (measured 11 Aug 2026, 00:31 UTC)
887,395
lifetime visits
87%
liked (2,265 👍 / 341 👎)
6,165
favourites (6.9 per 1k visits)
19 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CUBE IS DEAD
4,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[UNOBTAINABLE] EARLY BIRD · other33,757 · 0.00% win
Winificate · other18,421 · 0.00% win
bonus #2 · other7,113 · 0.00% win
uncalled for (bonus #4) · other5,375 · 0.00% win
[UNOBTAINABLE] First Loop · progression4,011 · 0.00% win
Bed Sitter · other3,569 · 0.00% win
Sleep Deprivation · other3,128 · 0.00% win
On Top of the World · progression2,959 · 0.00% win
BONUS #8 · other2,823 · 0.00% win
All the Wins · progression2,749 · 0.00% win
The Dance of Thunder · other2,309 · 0.00% win
Legendary · other1,667 · 0.00% win
lucky · other1,581 · 0.00% win
[UNOBTAINABLE] Three Loops · other1,303 · 0.00% win
x100 Game Time · other1,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3587no change
14 Aug 2026, 16:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.