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The Very Impossible Obby 2

The Very Impossible Obby 2

A Roblox experience owned by StarSphere.

ObbyENobstacle courseparkourhard difficulty

The Very Impossible Obby 2 is an obby experience created on 2024-08-04. It has 2,042,655 lifetime visits and 141,563 favorites. Currently, 78 players are active. The game holds an 85% like percentage. Tags include platformer, obstacle course, and parkour.

Description (written by the developer; not a statement by this register)

👋 Welcome to the Very Impossible Obby 2! 😡 The obby will get nearly impossible as you complete stages, and you may fall to your doom! Challenge yourself in this obstacle course! 'R' to Reset your character! 👍 Please like and favorite the game to help our development! Tags: Platformer, Obby, Impossible, Obstacle Course, Rage-Quit, Rage Quit, Hard, Nearly, Tower, Hardest, Extreme, Easy, Parkour, Teamwork

Last updated by the developer 30 Apr 2026, 22:20 UTC.

78
playing (measured 10 Aug 2026, 17:51 UTC)
2,042,655
lifetime visits
85%
liked (14,668 👍 / 2,548 👎)
161,734
favourites (79.2 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
SPAM Rainbow Rocket
99 R$
Laser Gun
79 R$
OP Coil
79 R$
Fly
67 R$
Ban Hammer
67 R$
Flying Cloud
19 R$
Flying Carpet
19 R$
OP Slap
9 R$
Gravity Coil
1 R$
Grapple Hook
1 R$
Speed Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,594,358 · 100.0% win
Completed Simple · progression978,345 · 100.0% win
Completed Easy · progression759,530 · 100.0% win
Completed Intermediate · progression616,236 · 99.6% win
Completed Moderate · progression511,098 · 84.9% win
Completed Frustrating · progression442,248 · 75.0% win
Completed Difficult · progression358,891 · 61.0% win
Completed Strenuous · progression289,681 · 50.1% win
Completed Arduous · progression231,095 · 40.0% win
Completed Absurd · progression129,442 · 25.5% win
Completed Painful · progression92,536 · 18.4% win
Completed Agonizing · progression36,119 · 8.2% win
Completed Intense · progression16,039 · 3.3% win
Completed Grueling · progression7,306 · 1.6% win
Completed Punishing · progression4,916 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0585no change
24 Aug 2026, 09:3485no change
14 Aug 2026, 09:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.