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😡 HARD TROLL OBBY [UPDATE]

😡 HARD TROLL OBBY [UPDATE]

A Roblox experience owned by Thunder's Obbies.

ObbyENtroll obstacle coursehigh difficultysequel to Thunder Troll DCO

😡 HARD TROLL OBBY [UPDATE] is an obby experience created on 2024-04-05. It has accumulated 26,257,893 lifetime visits and 125,334 favorites. Currently, zero users are playing. The experience holds a 61% like percentage. The description notes over 180 troll stages and weekly updates.

Description (written by the developer; not a statement by this register)

🚨 THINK YOU CAN BEAT THE UNBEATABLE? 🚨 Welcome to the ultimate test of patience and skill. Many claim this obby is IMPOSSIBLE—and they’re probably right. Fewer than 1% of players will ever see the finish line. Do you have what it takes, or will you rage quit? 🎮 HOW TO PLAY & FEATURES: 🤑 180+ Troll Stages with brand-new stages added every single week! 💀 Press 'R' to quickly reset your character. ✨ The official sequel to Thunder Troll DCO. 🛠️ LAG OR CRASHING? ⚠️ If you get disconnected by a Roblox error code, try lowering your graphics quality in the settings! 👍 Like & ⭐ Favorite to support the game! Tags: obby, Troll, trolled, trolls, trolling, trollge, troller, Funny, parkour, difficulty chart, dco, lava, tower, unbeatable, platformer, raging, speed run, hell, wraparound, glitch, challenging, ultimate, rainbow, jump, master, hard, intense, nearly impossible, possible, escape, 1% win, 99% fail, rage quit. tower obby, spinning, pinning, thunder, classic, platformer, joke,

Last updated by the developer 6 Jul 2026, 04:09 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
26,257,893
lifetime visits
61%
liked (21,774 👍 / 14,124 👎)
125,261
favourites (4.8 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet (OFF SALE)
299 R$
Fusion Coil
249 R$
Gravity Coil
129 R$
Speed Coil
99 R$
VIP Tag
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,916,933 · 100.0% win
Reach Stage 10 · progression10,160,830 · 100.0% win
Reach Stage 20 · progression6,648,973 · 89.6% win
Reach Stage 30 · progression3,846,671 · 18.3% win
Reach Stage 40 · progression2,422,862 · 8.3% win
Reach Stage 50 · progression705,385 · 1.7% win
Reach Stage 60 · progression488,454 · 0.00% win
Reach Stage 70 · progression208,298 · 0.00% win
Reach Stage 80 · progression142,345 · 0.00% win
Reach Stage 90 · progression113,845 · 0.00% win
Reach Stage 100!!!!! · progression86,544 · 0.00% win
BETA · other71,391 · 0.00% win
Found Troll Face #3 · collection45,047 · 19.9% win
Found Troll Face #6 · collection40,876 · 1.7% win
Found Troll Face #4 · collection39,886 · 11.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6123 August 2026 — 61 % liked2 September 2026 — 61 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0561no change
23 Aug 2026, 15:5161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.