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DON'T CRY OBBY

DON'T CRY OBBY

A Roblox experience owned by Hard Obby Creations!.

ObbyENobstacle coursehigh difficultyparkour

DON'T CRY OBBY is an obby experience created on 2024-04-10. It has accumulated 14,198,510 lifetime visits and 1,567,587 favorites. The game currently has 3 players online. It holds a 73% like percentage. The description notes 180 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Enjoy playing 180 different and challenging stages with increasing difficulty. The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 7 Jul 2026, 11:23 UTC.

3
playing (measured 10 Aug 2026, 15:18 UTC)
14,198,510
lifetime visits
73%
liked (28,106 👍 / 10,630 👎)
1,568,393
favourites (110.5 per 1k visits)
10 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
79 R$
Admin
49 R$
Infinite Skips
39 R$
Magic Carpet
19 R$
Fusion Coil
9 R$
Gravity Coil
7 R$
Fling Glove
3 R$
Speed Coil
3 R$
MVP
2 R$
Invincibility
2 R$
Boombox
1 R$
VIP
1 R$
Flashbang
1 R$
Bloxy Cola
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,462,303 · 100.0% win
Completed 20 stages! · progression7,441,765 · 100.0% win
Completed 40 stages! · progression5,631,136 · 90.3% win
Completed 60 stages! · progression3,956,806 · 61.2% win
Completed 80 stages! · progression2,630,700 · 38.6% win
Completed 100 stages! · progression1,827,711 · 30.9% win
Completed 120 stages! · progression1,113,599 · 22.0% win
Completed 140 stages! · progression697,471 · 9.5% win
Invited friends! · social384,031 · 5.9% win
Completed 160 stages! · progression157,159 · 3.6% win
Completed 180 stages! · progression49,494 · 0.60% win
Completed 200 stages! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2173no change
23 Aug 2026, 18:0873no change
13 Aug 2026, 18:0773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.