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NOT EASY OBBY

NOT EASY OBBY

A Roblox experience owned by -Obby Empire-.

ObbyENparkourhigh difficultytower climbing

NOT EASY OBBY is an obby genre experience created on 2024-06-09. It records 24,094,988 lifetime visits and 2,018,109 favorites. Currently, two users are playing. The experience holds a 72% like percentage. Tags include difficulty, parkour, and challenge.

Description (written by the developer; not a statement by this register)

Are you ready for NOT EASY OBBY? An electrifying obby adventure with a whopping 180 total stages of ascending difficulty! Can you rise above the challenge and emerge as the undisputed Obby Master? Not even 1% will complete this, Good luck.. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 9 Jul 2026, 13:34 UTC.

2
playing (measured 10 Aug 2026, 15:08 UTC)
24,094,988
lifetime visits
72%
liked (57,424 👍 / 22,687 👎)
2,017,872
favourites (83.7 per 1k visits)
9 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
Flying Cloud
9 R$
Fusion Coil
9 R$
Gravity Coil
5 R$
Easy Mode
2 R$
Taser
1 R$
Speed Coil
1 R$
BoomBox
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome15,745,303 · 100.0% win
Completed 20 stages! · progression11,630,110 · 100.0% win
Completed 40 stages! · progression9,044,076 · 100.0% win
Completed 60 stages! · progression7,231,974 · 100.0% win
Completed 80 Stages! · progression5,620,722 · 100.0% win
Completed 100 Stages! · progression4,219,707 · 88.2% win
You Played With a Friend! · social3,729,973 · 52.8% win
Welcome Back! · welcome2,816,468 · 60.0% win
Completed 120 Stages! · progression2,744,101 · 59.5% win
Completed 140 stages! · progression1,559,588 · 38.8% win
Completed 160 stages! · progression106,931 · 7.2% win
Completed 180 stages! · progression14,411 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2272no change
23 Aug 2026, 16:0672no change
13 Aug 2026, 16:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.