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NO SHIFTLOCK OBBY [HARD OBBY]

NO SHIFTLOCK OBBY [HARD OBBY]

A Roblox experience owned by BlueCube Developments.

ObbyENparkourhardcore difficultyno shift-lock mechanic

NO SHIFTLOCK OBBY [HARD OBBY] is an obby experience created on 2024-06-24. It has accumulated 11,124,463 lifetime visits and 16,363 favorites. Currently, 6 players are active. The game holds a 60% like percentage. It contains 220 stages. The description notes that shift-lock is disabled. Progress saves automatically. Players can use stage transfer.

Description (written by the developer; not a statement by this register)

⭐ Welcome to No Shift-lock Obby! Unlike any normal obby you've ever played. In this obby, "shift-lock" is basically non-existent, every idea from the simplest to the craziest about not using shift-lock will be shown in this exciting journey! 🚩 Only 1% of players win! Can you beat the game without rage quitting and become an obby master? Let's find out! 🎮 Control (Computer, Console): - Reset Character (R, Y) 📝 Your progress is saved automatically, use stage transfer to go back to your current stage. 👍 Leave a like or a favorite, it helps us out a lot! 🗺️Total stages: 220/220 tags: (ignore) no shiftlock obby adventure difficulty chart parkour rage hard fun challenging tower towers impossible insane intense unbeatable wraparound master obstacle course extreme difficult noob pro jump

Last updated by the developer 8 Apr 2026, 15:54 UTC.

6
playing (measured 10 Aug 2026, 20:52 UTC)
11,124,463
lifetime visits
60%
liked (5,977 👍 / 4,025 👎)
16,361
favourites (1.5 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:526first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
1,200 R$
Jump Coil
999 R$
Unlock Shift-lock!!
499 R$
Easy Mode
399 R$
Fusion Coil
249 R$
Speed Coil
149 R$
Gravity Coil
149 R$
Membership
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Landed! · welcome6,942,539 · 100.0% win
Completed 20 Stages! · progression5,301,497 · 100.0% win
Completed 40 Stages! · progression3,809,340 · 72.2% win
Completed 60 Stages!2,869,468 · 44.1% win
Play with Friends! · social2,342,792 · 81.1% win
Completed 80 Stages! · progression2,032,810 · 30.0% win
Completed 100 Stages! · progression1,407,183 · 24.7% win
Welcome Back! · welcome1,190,314 · 47.6% win
Completed 120 Stages! · progression857,476 · 21.1% win
Completed 140 Stages! · progression608,122 · 15.9% win
Completed 160 Stages! · progression325,571 · 10.6% win
Completed 180 Stages!! · progression92,894 · 5.3% win
Completed 200 Stages! · progression25,324 · 3.5% win
Completed 220 Stages! · progression1,712 · 0.00% win
Dev Spawned! · other825 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3760no change
23 Aug 2026, 19:3660no change
13 Aug 2026, 19:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.