NO SHIFTLOCK OBBY [HARD OBBY]
A Roblox experience owned by BlueCube Developments.
ObbyENparkourhardcore difficultyno shift-lock mechanic
NO SHIFTLOCK OBBY [HARD OBBY] is an obby experience created on 2024-06-24. It has accumulated 11,124,463 lifetime visits and 16,363 favorites. Currently, 6 players are active. The game holds a 60% like percentage. It contains 220 stages. The description notes that shift-lock is disabled. Progress saves automatically. Players can use stage transfer.
Description (written by the developer; not a statement by this register)
⭐ Welcome to No Shift-lock Obby! Unlike any normal obby you've ever played. In this obby, "shift-lock" is basically non-existent, every idea from the simplest to the craziest about not using shift-lock will be shown in this exciting journey! 🚩 Only 1% of players win! Can you beat the game without rage quitting and become an obby master? Let's find out! 🎮 Control (Computer, Console): - Reset Character (R, Y) 📝 Your progress is saved automatically, use stage transfer to go back to your current stage. 👍 Leave a like or a favorite, it helps us out a lot! 🗺️Total stages: 220/220 tags: (ignore) no shiftlock obby adventure difficulty chart parkour rage hard fun challenging tower towers impossible insane intense unbeatable wraparound master obstacle course extreme difficult noob pro jump
Last updated by the developer 8 Apr 2026, 15:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:52 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:37 | 60 | no change |
| 23 Aug 2026, 19:36 | 60 | no change |
| 13 Aug 2026, 19:35 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.